![]() It does kind of assume that all future containment protocols will be successful, so maybe this is better described as the "optimistic" ending. This is the least destructive ending, so we guess that makes it the "good" ending. Manufacturing, placing and triggering this device will bring you to the end of the game. You, as Morgan, designed a supercharged Nullwave prototype that is capable of knocking out all of the typhons in and around Talos 1. And it is technically an ending to the game, so … congratulations? A Mind Without Limits (the "good" ending) This will earn you the Abandon Ship achievement/trophy. Use your GLOO cannon to give yourself footholds along the metal girders. (Google tells us these are called pergolas, but we’re pretty sure that’s a made-up word.) Get to the roof of the "pergolas" and turn toward the escape pod. Climb up to the roof, then look for the wooden shelter-things. If you haven’t maxed out your hacking, or you just like a challenge, you can use your GLOO gun instead. If you have hacking 4, you can use Alex’s computer to lower a bridge from the escape pod to the roof of Alex’s office. You have two ways to get to the escape pod. ![]() Head back to Alex’s office in the center of the Arboretum. This is (again, arguably) the bad or evil ending. Depending on other choices you’ve made, some survivors might escape - you can even escape. Talos 1 is destroyed along with the typhons, research and neuromods.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |